Unity DOTS based Pathfinding using NavMeshQuery, Insane performance benefits - Multithreaded, Burst Compiled, DOTS Navigation using experimental NavMeshQuery!!!! I made a whole lot of mistakes for
AI - Local Avoidance 3.0.0 - Unity Forum
GitHub - zulfajuniadi/unity-ecs-navmesh: A demo implementation of Unity Entity Component System with NavMesh
Unity DOTS based Pathfinding using NavMeshQuery, Insane performance benefits - Multithreaded, Burst Compiled, DOTS Navigation using experimental NavMeshQuery!!!! I made a whole lot of mistakes for
I managed to run 10.000 AI Agents without ECS/DOT,
Unity DOTS based Pathfinding using NavMeshQuery, Insane performance benefits - Multithreaded, Burst Compiled, DOTS Navigation using experimental NavMeshQuery!!!! I made a whole lot of mistakes for
DOTS Pathfinding with NavMeshQuery - Implementation - Unity ECS
100,000 entities traversing navmesh - Unity Forum
Dynamic Obstacle Avoidance with Nav Mesh Query - DOTS 1.0
La CreArthur
Over 10,000 A* pathfinding units WITH local avoidance using #unity ECS easily running above 60 fps. Super excited to hit this kind of performance for my game! : r/Unity3D