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shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue

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Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi

shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue

shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue