Exploring how wearable technology can support weight lifters in analysing their performance.
Augmented Reality: Getting under the skin
Augmented Reality: Getting under the skin
Interactive Technologies (IxT) Lab: Human-Computer Interaction, School of Computing and Information Systems, The University of Melbourne
PDF) Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies
Masters projects: Human-Computer Interaction, The University of Melbourne
Human-Computer Interaction, The University of Melbourne
Full article: Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
Augmented learning environment for physiotherapy education: Human-Computer Interaction, The University of Melbourne
Ryan Kelly - RMIT University
Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults
Exertion Games Lab
Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy.
Sensors, Free Full-Text
Augmented learning environment for physiotherapy education: Human-Computer Interaction, The University of Melbourne
Deep learning-enabled triboelectric smart socks for IoT-based gait analysis and VR applications