I start again (it became a mess). Simply put, I'd like to sculpt with a custom brush on this level. Problem is, it will be too high poly. So what I'd like, is the following shape DECIMATED, wit
Blender Sculpt Mode features update — 2.83 additions - BlenderNation
Blender: Recalculate Normals – Simply Explained
Blender 4.0 Worked Examples by Sean Erik O'Connor.
zBrush: High poly sculpt to Low poly mesh and normal map workflow on Vimeo
Baking a normal map from a high poly sculpt to low poly models. But I'm getting these yellow(?) blocks on my texture image. Any fix for this? : r/blenderhelp
zBrush – baking normal map from highpoly to lowpoly. - Polycount Forum 1. Switch to your lowest subdivision level…
Next step on my sculpting ? : r/blenderhelp
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faces - Sculpting brush - low poly with normal map? - Blender Stack Exchange