In the following scene, a simple mesh is constructed from a basic plane mesh: commands .spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 1.0 })), material: materials.add(StandardMaterial { base_color_texture: Som
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wgpu validation error when using 16bits precision PNGs · Issue #4532 · bevyengine/bevy · GitHub
AlphaMode::Mask` keeps shadow on invisible objects · Issue #4969 · bevyengine/bevy · GitHub
Color::INDIGO is not indigo · Issue #1193 · bevyengine/bevy · GitHub
Object outline as transparency mask - Materials and Textures - Blender Artists Community
Transparent base_color_texture with AlphaMode::Mask should make shadow casters transparent · Issue #4372 · bevyengine/bevy · GitHub
GitHub - mahdibland/V2RayAggregator: Collect Lots of Shadowsocks, ShadowsocksR, Trojan, Vmess from Public Sources & Filter Best Nodes By Speed
Transparency improvements · Issue #2223 · bevyengine/bevy · GitHub