I know that Q3map2 supports negative lights. My question, does it support negative lights emmitted from a shader or is it just point based lighting? EDIT: one other thing i forgot to mention… when a q3map2_sun (or the likeness) entity light is created, is that sun light global to the entire map, or just the area its placed in? V^2
Print Page - [REL] OpenArena Community Mappack - Volume 1 - FINAL
Question - Lightmapping Question(s) - Unity Forum
LadyHavoc's DarkPlaces Quake Modification
Print Page - [REL] OpenArena Community Mappack - Volume 1 - FINAL
Question - Lightmapping Question(s) - Unity Forum
TrenchBroom/app/resources/documentation/manual/index.md at master · TrenchBroom/TrenchBroom · GitHub
Maps - Fearless Assassins
Is there a reason my Light Show has such little damage on the card? : r/borderlands3
L4D & L4D2] Glare (2.15) [10-Jan-2024] - AlliedModders
LadyHavoc's DarkPlaces Quake Modification
Manual/Glossary, OpenArena